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Test Notes 1.88 englisch



 
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Anmeldungsdatum: 26.02.2007
Beiträge: 48

BeitragVerfasst am: 02.03.2007, 08:36    Titel: Test Notes 1.88 englisch Antworten mit Zitat

There are a lot of great changes in the first version of 1.88 to get to Pendragon. There is one thing missing, but we know it's important to you and so we added a special note especially for that reason. Please remember that this is just 1.88a, and many more letters come after a. Here are the notes!

===================================
Dark Age of Camelot
Test Version 1.88a Release Notes
Bounty Rewards and Vista Compatibility
February 15, 2007
===================================

This patch begins version 1.88. In this version we plan on focusing significantly on revamping the archery system. The team is currently in the internal implementation phase for the archery revamp, but it is not yet ready for Pendragon testing. The new archery system will be rolled to Pendragon in the next few 1.88 versions.

GAME CLIENT CHANGES FOR VISTA COMPATIBILITY

In order to make Dark Age of Camelot Vista compatible, all files that the game client generates are now written to a user directory. By default, each user on Vista is a Standard User and only has limited access control. A Standard User does not have permissions to write to common locations, such as the root directory of the game.

Therefore, we've made a few changes to the way the game handles files in order to make DAOC fully Vista compatible. The changes affect everyone, not just Vista users. Read on:

Certain files will now be written to a new location. The location for Windows XP, Windows NT, Windows 98, Windows 98 Second Edition, and Windows 95 is:

C:Documents and Settings(User)Application DataElectronic ArtsDark Age of Camelot

And for Vista:

C:Users(User)AppDataRoamingElectronic ArtsDark Age of Camelot

Note: The “Application Data” folder for XP and earlier, and the “AppData” folder for Vista, are hidden folders. When you navigate there, you will have to set your “display hidden files” under Folder Options in order to find it. (Go to C:Documents and Settings(whatever your user name is) - click "Tools" - click "Folder Options" - click the "View" tab - scroll until you see "Hidden files and folders" - click the radio button that says "Show hidden files and folders" - click "Apply" - click "OK.")


No one should fear losing any user settings or individual character settings. The game will take care of copying all of the affected files to the new location.


Files that will be automatically copied from the old location into the new:
(character name)-(Server).ini
(character name)-(Server).ign
default(window width).ini
user.dat

Files that will not be moved, but new versions will appear in the new location:
animnode.log
audio.log
char.bin
chat.log
chat_buffers.tmp
critical.log
debug.log
errorlog.txt
frame.txt
intel.log
ui.log
world.log
(Screen shot name).bmp

For example, existing screen shots that you have will remain in the original place, while new ones will be placed in the new directory.



NEW THINGS AND BUG FIXES

- Fixed a bug where accounts which were not eligible for the Elder title could still select it when having high crafting skills.



NEW BOUNTY POINT REWARDS

The availability of rewards which can be purchased with Bounty Points has been greatly increased. Many of these rewards are designed to reduce much of the need to continue PvEing after reaching 50 for those who would rather focus immediately on RvR.

- Realizing their Atlantean masters are not returning, four sphinxes have traveled to the Hall of Heroes to offer ML credit, artifact credit, and scrolls in exchange for stories from the frontiers (represented by bounty points). Credit is obtained by purchasing the tokens they sell, then handing the tokens to them. If a token is purchased for an encounter the player already has credit for, handing the token back to the sphinx will return the Bounty Points spent.

- Bounty Point Masters have been added to each realm's primary border keep (Castle Sauvage, Svasud Faste, and Druim Ligen). These new NPCs sell a variety of items including: realm respecs, Champion Level respecs, Master Level respecs, the chestnut horse, hastener speed gems, experience-granting scrolls (in both a 1% and 10% variety), and special new jewelry items.

- The NPCs in each housing market that already sell deeds, porches and consignment merchants now offer the same goods for bounty points as well as gold.

- Merchants have been added to house hookpoint stores which can obtained for free and placed on a house hookpoint to allow the purchase of interior and garden decorations for bounty points as opposed to gold.

- Existing bounty point rewards (i.e. stones, totems, and crystals) now have 20 charges instead of 1. Note that current charges will not be retroactively updated on previously purchased rewards.



CAMELOT CLASSIC WORLD NOTES

General - Albion

- The Armorsmiths, Fletchers, and Weaponsmith Masters of Camelot have relocated to 'Shorty' Malone's Inn which is located near the channelers in Camelot square near the forge.

- The Alchemist and Spellcraft Masters of Camelot have relocated to the Magus Shoppus immediately next to 'Shorty' Malone's Inn.

- The Guild of Shadows alchemy table has been relocated to just outside 'Shorty' Malone's Inn.


General - Midgard

- Merchants selling crafting materials have settled their differences and have relocated to the two longhouses just North of the Assembly Hall.

- All tradeskill masters can now be found in either the two longhouses or the smaller building to the north of them.

- The alchemy table behind the Assembly Hall has been relocated to near the forge in this same area.


Quests - General

- Basic Horse - A recent effort by the Kings of each realm to encourage citizens to trade in their old, basic horses for weapons has resulted in a surplus of basic horses taking up space in the royal stables. Therefore the Horse Voucher for the basic horse can now be obtained for free from the Horse Merchants in the capital cities and the quest completed at level 10.


Quests - Albion

- Imperiled Wizard - Players who have completed step 2 but not finished the quest and received their reward will now get a reminder in their journal on what to say to Master Narudos to finish the quest.


Albion Monsters

- Large ants have sworn off their diet of snakes meaning they no longer will have a chance to drop snake meat as loot.



SHROUDED ISLES WORLD NOTES

General - Midgard

- The monsters named 'hrimthursa icetouch' will now no longer drop realm inappropriate items.



CATACOMBS WORLD NOTES

Instanced Adventuring

- Aurulite values have been increased by at least double.

Old Values:

Aurulite Chip, Value 1
Aurulite Fragment, Value 5
Aurulite Shard, Value 10
Aurulite Cluster, Value 15
Aurulite Cluster, Value 20

New Values:

Aurulite Chip, Value 5
Aurulite Fragment, Value 10
Aurulite Shard, Value 20
Aurulite Cluster, Value 30
Aurulite Cluster, Value 40

Note: These changes are not retroactive and only apply to newly-dropped Aurulite.



COOPERATIVE SERVER

- Royal Expedition Tasks 'Den Again', 'Beeches of Braemar', and 'Fighting in the Battlegrounds' will no longer be given out for each realm on the PVP and PVE rulesets as they require a trip to the Battlegrounds which are not enabled on these rulesets.


PVP SERVER

- Royal Expedition Tasks 'Den Again', 'Beeches of Braemar', and 'Fighting in the Battlegrounds' will no longer be given out for each realm on the PVP and PVE rulesets as they require a trip to the Battlegrounds which are not enabled on these rulesets.

Quelle: http://www.camelotherald.com/more/2931.shtml
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Anmeldungsdatum: 26.02.2007
Beiträge: 48

BeitragVerfasst am: 02.03.2007, 08:37    Titel: Antworten mit Zitat

More Vista compatibility updates and Animist changes. Here they are:


===================================

Dark Age of Camelot
Test Version 1.88b Release Notes
Vista and Animist Notes
February 22, 2007

===================================



WINDOWS VISTA NOTES

As part of our effort to make Dark Age of Camelot Vista compatible, we have added a folder in the User’s 'My Documents' folder to hold information that the user will be able to easily access. Screenshots and log files may be found in this new directory.

Documents and SettingsMy DocumentsElectronic ArtsDark Age of Camelot

For Vista the path is:

UsersMy DocumentsElectronic ArtsDark Age of Camelot

Dark Age of Camelot continues to use the following directory for game and character configuration files:

Documents and SettingsApplication DataElectronic ArtsDark Age of Camelot

For Vista the path is:

UsersAppDataRoamingElectronic ArtsDark Age of Camelot



NEW THINGS AND BUG FIXES

- Players may no longer log out while affected by the PvP immunity timer received after zoning. Upon attempting to quit, players will receive the message: "You must wait for your PvP immunity to wear off before quitting". The usual logout time of 20 seconds will be added to the time remaining on the character's current PvP immunity. This change applies to all servers.

- The sound that plays at the Mythic splash screen has been updated. Note: You must have your sounds enabled through the Options screen for the sound to be heard.

- (Pendragon Only) Players will no longer receive bonus bounty points or guild bounty points when turning in tokens for Master Levels or artifact quests that they have already completed. Players will only receive exactly the amount of bounty points they originally paid for the token.



NEW FRONTIERS NOTES

- The portals that lead to the Battlegrounds in the Demon's Breach will now only allow players who match the level restriction for the particular Battleground to pass through. Example: Balban's Breach has a portal to the Lion's Den Battleground which is for players that are levels 5-9. The Battleground portal will now only allow players level 5-9 to enter the Lion's Den.

- The in-game map for the Jamtland Mountains has been updated so the dock by Glenlock Faste is in the proper location.



CLASS CHANGES AND FIXES

Animists

- Animists are now limited to a total of 5 active fire and forget (FnF) turrets at any given time. This does not include bombers or controlled pets.

- The hitpoints on fire and forget turrets have been increased by 50%.

- The following Animist bomber spell lines are now no longer bombers and have been converted to normally cast spells.

Creeping Base Line:

Rampant Vines - Root
Wisp Inferno - Direct Damage/Debuff


Creeping Spec:

Dancing Flare - Area Effect (AE) Armor Debuff
Binding Spirit - Area Effect (AE) Root


Verdant Base Line:

Rejuvenating Spirit - Pet Heal
Spirit of Nourishing - Pet Regen


Verdant Spec:

Fortifying Emissary - Short duration absorption (ABS) Buff
Essence of the Forest - Long duration absorption (ABS) Buff
Woodspirit Seal - Bladeturn



TRADESKILL NOTES

- Timers for all recipes have been standardized to reduce some inconsistencies, as well as to eliminate many excessively long crafting times. For the vast majority of recipes, this results in a significant decrease in crafting time; anywhere from a few seconds to as much as two minutes, such as in the case of the bulk trinkets.



CAMELOT CLASSIC WORLD NOTES

Midgard Monsters

- Classic werewolf models have received an art and equipment upgrade. Note: white werewolf and Drakulv models are still using Classic models at this time.



TRIALS OF ATLANTIS WORLD NOTES

Oceanus Encounters

- Sharks will no longer gather in a massive feeding frenzy in the middle of Oceanus Anatole.


Stygia Encounters

- Golden Scarab Vest - Only 25 Scarab Wings are now required to obtain the Magical Scarab-wing Gloves from Tey to pick up the Cursed Scarab-wing Vest. If a player has already turned in 25 or more wings, but has not yet met the previous goal of 50, the player need only turn in one more wing to obtain the gloves.

- Golden Scarab Vest - The Cursed Scarab-Wing Vest will now spawn more frequently.



CATACOMBS WORLD NOTES

Quests - Midgard

- People Lost - The directions given by the item 'Vudi's Map' and in the player journal for this quest have been clarified to make locating the quest monsters easier.


Instanced Adventuring

- The in-game map for the adventure wing 'The Forgotten Vein' has been updated so the Entrance and Exit marks are in the proper locations.


Dungeons

- The Kobold leader Vanjorndor in Nyttheim now has a chance to properly drop an item along with coin for its loot.



LABYRINTH WORLD NOTES

General

- The Obelisks at each entrance have been given all the same teleportation options as the Obelisks in Nurizane's Crossroads, along with the option to port to Nurizane's Crossroads and Nethuni's Sanctuary (the remote room players are ported to if they stay AFK at the entrance for too long).

- Necromancer pets will now be vulnerable to the nexus rift lightning preventing camping of the Obelisk platforms in Nurizane's Crossroads.

- Necromancers in shade form will no longer trigger the timer for the nexus rift lightning preventing camping of the Obelisk platforms in Nurizane's Crossroads. Only when they drop out of shade form will the timer begin.


Quests - Albion

- Unraveling: Illusions of Grandeur - The 'Signaling Whistle' used in this quest can now be used in shade form.

Quelle: http://www.camelotherald.com/more/2938.shtml
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BeitragVerfasst am: 02.03.2007, 08:38    Titel: Antworten mit Zitat

More Animist updates, and where the Treasury Clerks are hiding.

===================================

Dark Age of Camelot
Test Version 1.88c Release Notes
Animist and Recall Stone Notes
March 1, 2007

===================================


NEW THINGS AND BUG FIXES

- (Pendragon Only) Fixed an issue where guards would occasionally spawn under the floor in keeps.

- Personal Bind Stones, Personal House Recall Stones, and Guild House Recall Stones are now available to all players. The Royal Treasury Clerks have been moved out of the throne room so they can be accessed more easily by players who cannot enter the throne rooms.

- Newly created characters will find a Personal Bind Recall Stone in their packs upon first logging in.


CLASS CHANGES AND FIXES

Animists

- Animists will now receive a new ability in their Creeping Baseline at level 29 called “Fungal Potency”. It is only usable in PVE zones, has a 2 second cast time, is non-interruptible and castable while on the move. The effect is a 350 radius pet cast ability that reduces resists against high level monsters. This will enhance the Animist pet's ability to hit high level PVE targets.


CAMELOT CLASSIC WORLD NOTES

Albion Monsters

- The Royal Treasury Clerk, previously located in the Albion Throne Room, can now be found in the Hall of Fellows in Camelot.


Midgard Monsters

- The Royal Treasury Clerk, previously located in the Midgard Throne Room, can now be found in the Assembly Hall in Jordheim.

- The realm guard 'Dilanna the Chosen of Hel' will now respond to the /where command properly as is her duty.


Hibernia Monsters

- The Royal Treasury Clerk, previously located in the Hibernian Throne Room, can now be found in Alainn Cuir in Tir Na Nog.


TRIALS OF ATLANTIS WORLD NOTES

Item Notes

- The personal boats that are available for purchase in the Trials of Atlantis lands now require only one person to operate. They will now always move at full speed regardless of the number of passengers. In addition, the cost to purchase these items has been reduced dramatically. This includes the skiff used in all realms and the following realm-specific boats: British Cog, Viking Longship, and Elvish Caravel.


LABYRINTH WORLD NOTES

- Breeder worms and their offspring will no longer report as 'target not in view'.

- Cerberus is now resistant to ranged attacks.

Quelle: http://www.camelotherald.com/more/2946.shtml
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Anmeldungsdatum: 26.02.2007
Beiträge: 48

BeitragVerfasst am: 09.03.2007, 10:29    Titel: Antworten mit Zitat

This patch will implement functionality for the new Archery system. Click to read more!

===================================

Dark Age of Camelot
Test Version 1.88d Release Notes
Archery and Stealth Changes
March 8, 2007

===================================


NEW THINGS AND BUG FIXES

- Monsters, pets and Non-Player Characters (NPCs) will now halt their pursuit when a character stealths.

- Maulers will no longer lose Tireless when using a Realm Respec.

- (Pendragon only) In an effort to facilitate testing, we have added an NPC to each of the realm's capital cities which will grant the following: Experience, Realm Points, Bounty Points, and coin. This will allow players to create new characters or update existing characters as needed to test new additions to the game in a more effective and timely manner. Enjoy!

Note: These NPCs are located in the capital cities inside the primary entrance and can be identified by their < Testers Union> title.


CLASS AND SKILL CHANGES

Archery (Hunters, Rangers and Scouts)

This patch will implement functionality for the new Archery system. The mechanics of the system will be mostly in place, but delves of these attacks are still being tweaked.

- Archers have had their unique bow lines replaced with a new line, called "Archery".

- The Archery line contains 12 types of shots and several self buffs. The names of these abilities are still placeholders at this time, and will be updated in a later version in this patch cycle.

- The Pathfinding skill for Rangers has been merged into Archery, and all of the buffs from that line are now found in the Archery line (available to all Archer classes).

- Self buffs in Beastcraft have been replaced with the self buffs in the Archery Spec.

- New archery abilities are now available under the spells tab, under the Archery list.

- Archery damage and draw time are now affected by the Dexterity skill.

- Archery shots now have a minimum range of 200 units, except for the point blank shot.

- Archery shots now have different Endurance costs depending upon the shot.

- Archery shot types are as follows:

Standard Shot: Average range, draw time and damage.

Long Shot: Longer range, average draw time and slightly lower damage.

Power Shot: Shorter range, long draw time not affected by Dexterity; higher damage.

Point Blank Shot: Very short range, long draw time and high damage.

Critical Shot: Must be fired from stealth, very high damage, average range and average draw time.

Rapid Fire: Average range, short draw time and low damage.

Fire Shot: Heat damage, long draw time and shorter range.

Cold Shot: Cold damage, long draw time and shorter range.

Poison Shot: Body damage Direct Damage/Damage Over Time, long draw time and shorter range.

Acid Shot: Matter damage Direct Damage/Damage Over Time, long draw time and Shorter range.

Volley: Ground Targeted Arrow Volley will hit 3 times; damage increases with spec, as well as the number of enemies hit.

Siege Shot: Does damage to objects such as Keep Doors and Siege equipment.


Current known issues:

- Shield block, Bladeturn, Brittle Guards and Ablatives are not yet implemented.

- Icons are currently placeholders, and arrow effects are not yet implemented.

- Sounds are not yet implemented.

- Certain shots are not yet functioning when used against other players.

- The ability to choose damage types is not yet implemented.

- Realm Abilities are not finalized.


CAMELOT CLASSIC WORLD NOTES

Quests - Midgard

- Blodfelag Inquiry - The item reward 'Protector's Pendant of Fortitude' will now reflect the proper Matter Resistance Bonus of 2%.


Item Notes

- The item 'Recruit's Axe' will now properly display as a one-handed axe when equipped and in combat.


DARKNESS RISING WORLD NOTES

Item Notes - Albion

- The spells on the Champion Weapons available to Minstrels have been changed to be more appropriate for the Minstrel's role in combat.

Minstrel Dextera Blade:

/use1 - Regeneration of Kings
/use2 - Perfectly Balanced or King's Precision

Minstrel Dextera Edge:

/use1 - Regeneration of Kings
/use2 - Perfectly Balanced or King's Precision

Upsilon Harp:

/use1 - Replenishment
/use2 - King's Precision or King's Shield

Quelle: http://www.camelotherald.com/more/2957.shtml
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BeitragVerfasst am: 14.03.2007, 08:10    Titel: Antworten mit Zitat

There is some interesting stuff today, so head out to Pendragon. And please, remember - we have more coming to complete the revamp, and then we have adjustments to make. Keep that feedback coming, and if you choose to send feedback through the Herald, be sure to note when you were playing on Pendragon to help me identify the context of your comments. (Of course, if your comments are on the notes themselves, feel free to just say that at the top of your comments.) Thanks very much in advance.

===================================

Dark Age of Camelot
Test Version 1.88e Release Notes
Archery and Tradeskill Changes
March 13, 2007

===================================



In the process of development of the new Archery system, certain aspects of the spell system have been used to affect the kinds of changes necessary for this update. Some players may notice various messaging and other text in the game that is indicative of this process. However, many aspects of the new Archery system are also unique, and are unrelated to the spell system. We will continue to update the messaging and other text in the game to more accurately reflect our new Archery system, and expect all of it to be complete by the release of version 1.88 to the live servers.



NEW THINGS AND BUG FIXES

- New weapons have been added as gifts from each class guild obtainable every five levels from levels 10 to 29. Each is awarded only by the primary trainer of each class in the capital cities.

- All of the following bonuses on all items have been converted as follows:

Archery Haste - Archery and Spell Range
Casting Haste - Archery and Casting Haste
Arrow Damage - Archery and Spell Range
Spell Damage - Archery and Spell Damage
Arrow Range - Archery and Spell Range
Spell Range - Archery and Spell Range



NEW FRONTIERS NOTES

- The three rings that can drop from Chief Mulguk, located in the 'Hills of Claret' battleground, have been changed so they are equipped in the ring slot. This corrects an issue where they were incorrectly identified as wrist slot items.



CLASS CHANGES AND FIXES

Archers

- Abilities, bonuses and items that affect spells will now also affect Archery. For example, archers now have Wild Power instead of Falcon's Eye. This applies to all bonuses.

- Delves (Range, Damage, Minimum Range, Cast Time, cost, Recast Time) have been updated for all Archery abilities based upon player feedback.

- Icons and animations for the new Archery system are now implemented.

- Archers now receive three new abilities at specializations 1, 2 and 3 in Archery. These abilities allow the player to choose the damage types of their Archery shots, either Slash, Thrust or Crush.

- Heat, cold, acid and poison arrows now ignore the damage type override of the Archery damage type buffs.

- Critical Shots and Power Shots will now penetrate and remove Bladeturn.

- Archery shots will now respect Bladeturn and Shield Blocking. Brittle Guards, Intercept, and Ablatives will be addressed in a later version.

- Archers will no longer receive spell messaging when utilizing their bows, the messaging has been updated for use with the Archery skill.

- Archers will no longer unstealth when beginning or while queuing an Archery shot.

- Archery Realm Abilities have been implemented for testing. Players may visit their trainer to view and choose their abilities.



CAMELOT CLASSIC WORLD NOTES

Quests - Albion

- Reports - The quest reward items 'Avalon's Defense' and 'Avalon's Fortification', which are available for Maulers, have been changed; the bonus to parry was removed and a bonus to Aura Manipulation was put in its place.

Quests - Midgard

- Ragnarok Now - The item 'Stolen Texts' has been renamed to 'Stolen Books' to match the description given by NPCs and the quest journal.



LABYRINTH WORLD NOTES

- The items named 'Icy Rock Paralyzer' have been set so they cannot be emblemized as they are too small to properly hold an emblem.

Quelle: http://www.camelotherald.com/more/2967.shtml
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BeitragVerfasst am: 16.03.2007, 08:09    Titel: Antworten mit Zitat

Some archery changes and more.

===================================

Dark Age of Camelot
Test Version 1.88f Release Notes
Archery Adjustments
March 15, 2007

===================================


NEW THINGS AND BUG FIXES

- Graphics for the kiln in Ludlow have been updated for catacombs and newer clients.

- The block rate for PvP combat has been capped at 75%.

- The block rate for PvE combat remains unchanged.

- The block rate for Engage remains unchanged.


CLASS CHANGES AND FIXES

Archers

- All archery shot types now have a unique icon.

- New sounds have been added for Archery draw, release and hit.

- The Strength buff from Archery now has a more generic Strength buff icon and spell effect, rather than the Hibernian tree effect and icon.

- The damage selection buffs in the Archery line now have icons appropriate to the damage type they provide. These buffs now have a 1 second recast time, and will no longer affect melee combat.

- Archery no longer has a minimum range requirement.

- Archers now receive the Mastery of Concentration Realm Ability.

- Crit shot will now bypass Bladeturn, but not break it; as well as bypassing Brittle Guards, Intercept, Guard and Block.

- Ranges have been normalized and increased across the board for archery shots.

- Volley has not been fully implemented with this version, but will be included in a future version in this patch cycle.

- Block rates for Archery are now normalized across the realms. This corrects an issue which caused Archery shots to be blocked significantly more then intended.

- Weaponskill values will now display for Rangers and Hunters.

- Guard, Phase Shift, Brittle Guards and Intercept now work against Archery.


DARKNESS RISING WORLD NOTES

Quests - Albion

- My Mother's Lute - This Albion Royal Expedition Task will now reward experience as well as coin.


Item Notes

- The Perfectly Balanced version of the Minstrel Dextera Blade will now debuff Slash Resistance instead of Thrust.


LABYRINTH WORLD NOTES

Quests - Hibernia

- Unraveling: Crush the Alliance - The quest will no longer display the message 'This is not the proper time to drop the Korazh Insignia' in addition to the correct message when players use the Korazh Insignia in the proper area.

Quelle: http://www.camelotherald.com/more/2970.shtml
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BeitragVerfasst am: 21.03.2007, 08:34    Titel: Antworten mit Zitat

On this beautiful day, we bring you Archery adjustments because we'd rather stay inside and feed our inner gamer.

===================================

Dark Age of Camelot
Test Version 1.88g Release Notes
Clustering and Archery Changes
March 20, 2007

===================================


NEW THINGS AND BUG FIXES

- The Classic and Shrouded Isles zones have been clustered.

- As Quickness no longer has an effect on Archery, all Quickness on bows has been converted to Dexterity. This will effect any dropped bows already in your inventory, as well as those dropped in the future.
Note: This will not effect items created by the Random Object Generator (ROG).

- (Pendragon Only) - (Albion) The rapier guild gifts for level 10, 15, 20, and 25 have been changed so the damage and skill are set properly as Thrust.

- (Pendragon Only) - Additional items have been converted from the old archery bonuses to the new bonuses.

- (Pendragon only) - Messaging has been updated for the Archery system.


CLASS CHANGES AND FIXES

Archery

- The timer on Siege Shot has been reduced to 15 seconds.

- Siege Shot will no longer share a recast timer with Phase Shift.

- Volley is now implemented and is a Ground Targeted Area Effect archery shot, that will hit up to a maximum number of targets. The maximum number of targets is 2 more than the number of the shot. IE: Volley 1 will hit three targets max, and Volley 8 will hit 10 targets max.

- Wild Power has been removed from archers and replaced with the Realm Ability Falcon's Eye.

- Queuing archery shots will now work properly. This fixes a bug with certain combinations of shots, such as Crit Shot, that caused oddities when queueing.


TRIALS OF ATLANTIS WORLD NOTES
Oceanus Encounters

- The scrolls for the artifact 'Gem of Lost Memories' will drop more frequently now. This brings these scrolls up to the same drop rate standards as the rest of the artifact scrolls.


Item Notes

- Legendary bows will now grant a damage type buff when equipped to change the damage type of your non-magical archery shots. Note that the mundane damage type buffs (Blunt Arrows, Thrusting Arrows, Slashing Arrows) will overwrite these buffs, in which case you may re-equip the bow to re-apply the buff.

- The studded versions of the Guard of Valor in Albion and Midgard now have the same bonuses to Spell Duration and Range that the Hibernian Reinforced version has.


CATACOMBS WORLD NOTES

Item Notes

- Hibernian Darkspire Jewelery drops have been adjusted from power level 50 to power level 49. This brings their power level in line with the same drops from Albion and Midgard.

Quelle: http://www.camelotherald.com/more/2976.shtml
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Anmeldungsdatum: 26.02.2007
Beiträge: 48

BeitragVerfasst am: 23.03.2007, 08:49    Titel: Antworten mit Zitat

Archery adjustments, guild starter gifts, and more!

===================================

Dark Age of Camelot
Test Version 1.88h Release Notes
Archery and Dragon Spawn Changes
March 22, 2007

===================================


NEW FRONTIERS NOTES

- An aspiring arborist assisted in alleviating an alignment issue arising in Breifine. This fixes an issue where two trees were occupying the same spot.

- An aquatical architect assisted in alleviating an alignment issue with the aquifer in Breifine. This fixes an issue where two water planes were slightly overlapped, causing the color to be off slightly on the surface of the river.


CLASS CHANGES AND FIXES

Archery

- The formula used to modify damage based upon armor absorb has been adjusted. This change will cause archers to deal slightly higher damage against heavy armor types like chain, plate and scale, and slightly lower damage against light armor types like cloth.

- Procs on bows will now work with the new Archery system.

- Reverse procs will now work with the new Archery system.

- Ablatives will now work with the new Archery system.

- Absorb buffs will now work with the new Archery system.

- Arrow effects and sounds have been integrated into the new Archery system.


CAMELOT CLASSIC WORLD NOTES

General

- The stats on the class guild starter gifts have been updated.


Quests - General

- Basic Horse - Players will no longer be required to purchase the Horse Voucher, and will now be able to start the quest by speaking to the Royal Stable Master.


Albion Monsters

- Golestandt will now spawn more frequently and with more reliability.


Midgard Monsters

- Gjalpinulva will now spawn more frequently and with more reliability.

Hibernia Monsters

- Cuuldurach the Glimmer King will now spawn more frequently and with more reliability.


TRIALS OF ATLANTIS WORLD NOTES

Item Notes

- Braggart's Bow - The "Arrows of Flight" spell which summoned magical arrows has been replaced with "Eye of Predation" which grants a 5% bonus to range and resist piercing that lasts five minutes. The "Arrows of Flame" spell which granted a 45 second chance to proc a 75 damage Area-Effect Direct Damage has been replaced with a permanent chance to proc a single target version of the same 75 damage Direct Damage.

- Laodameia's Bow - The "Arrows of Atlantis" spell which summoned magical arrows has been replaced with "Eye of Predation" which grants a 5% bonus to range and resist piercing that lasts five minutes.

- Mariasha's Sharkskin Gloves - The "Arrows of Power" spell which summoned magical arrows has been replaced with "Eye of Predation" which grants a 5% bonus to range and resist piercing that lasts five minutes.

Quelle: http://www.camelotherald.com/more/2980.shtml
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Jaran
Gildenmitglied




Anmeldungsdatum: 26.02.2007
Beiträge: 48

BeitragVerfasst am: 26.03.2007, 07:32    Titel: Antworten mit Zitat

Read on for new things and bug fixes!

===================================

Dark Age of Camelot
Test Version 1.88i Release Notes
Archery Adjustments
March 23, 2007

===================================


NEW THINGS AND BUG FIXES

- Volley damage is now correct for bows with procs.

- Crit shot can no longer be fired while unstealthed.

- Players will no longer see an arrow persist on the archer's hand when a shot is interrupted or when releasing a shot.

- Arrows will no longer scale to conform to the size of the target.

- Sounds for the Volley archery skill have been implemented.

- The Damage Per Second (DPS) of your bow now has an effect on your damage for archery shots. If the effective DPS of your equipped bow is less than that of your max DPS for the level of archery shot you are using, the damage of your shot will be reduced. Max DPS for a particular level can be found by using this equation: (.3 * level) + 1.2

Quelle: http://www.camelotherald.com/more/2981.shtml
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Jaran
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Anmeldungsdatum: 26.02.2007
Beiträge: 48

BeitragVerfasst am: 28.03.2007, 07:33    Titel: Antworten mit Zitat

Pendragon is up with the final version before 1.88 goes live tomorrow. Just a reminder that servers will be coming down at 8:00 AM EST tomorrow, and we expect to be back around 5:00 PM EST. As always, watch this space for updates!

===================================

Dark Age of Camelot
Test Version 1.88j Release Notes
Tradeskill and RP Bonus Adjustments
March 27, 2007

===================================


NEW THINGS AND BUG FIXES

- The default locations for the New Quest start window, the merchant window, and the training window have been updated to prevent the new and old quest windows from being completely hidden by other windows.

- The default camera angle has been adjusted upwards.

- (Pendragon Only) The MLxp scrolls have been moved from the bounty masters to Demyphon in the Hall of Heroes. They have been renamed from "Bounty Master's Revelation" and "Bounty Master's Greater Revelation" to "Demyphon's Revelation" and "Demyphon's Greater Revelation".

- (Pendragon Only) Archery sounds will now match up with their effects more consistently.


CLASS AND SKILL CHANGES

Archery

- Damage will no longer be modified if the bow is of higher level than the archery shot being used. This fixes a bug which caused damage from certain combinations of high level bow and low level spec to vary more than was intended.

- Fixed a bug that prevented resists from being properly factored in the new archery system. Previously, resists were not counting for their full amount.

- Based on extensive testing and player feedback, the damage of Critical Shot in the Archery spec lines has been slightly reduced.


NEW FRONTIERS NOTES

- The bonus to Realm Points and Bounty Points that was enabled for Agramon Island in New Frontiers for 1.87 has been removed. The bonus to Realm Points and Bounty Points will now be available in the following New Frontiers zones: Odin's Gate, Emain Macha, and Hadrian's Wall. The bonus amount, 150% or 1.5x, remains the same as it was on Agramon Island.


TRADESKILLS

- The recipes for various "eroding" tinctures have been changed to require Lifebane instead of the ingredients for Lifebane poison.


CAMELOT CLASSIC WORLD NOTES

General

- The portals in Balban's Breach and Nergal's Breach to the battlegrounds will no longer check what client is being used. This fixes an issue where these portals required players to be using the Darkness Rising client or higher.

- The 'Royal Stable Master' NPCs will now respond properly when players inquire about either the [Clockwork] or the [Gemstone Horse].


PVP SERVER

- The merchants and scholars within the Ruins of Atlantis zone have banded their magic together to make the area a safe haven for all adventurers to gather and purvey their wares. Like the Capital Cities, Housing, and a number of dungeons, the Ruins of Atlantis zone is now considered a safe zone where players cannot attack one another. This will facilitate players who need to visit the Hall of Heroes, train in the Ruins outside, or gather before they venture forth to attempt the Trials of Atlantis.

Quelle: http://www.camelotherald.com/more/2988.shtml
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