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Jaran Gildenmitglied
Anmeldungsdatum: 26.02.2007 Beiträge: 48
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Verfasst am: 24.04.2007, 10:49 Titel: Test Notes 1.89 englisch |
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Read on for new interface details and more!
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Dark Age of Camelot
Test Version 1.89a Release Notes
New Features and User Interface Updates
April 19, 2007
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NEW THINGS AND BUG FIXES
- Players no longer need to log out and log back into the game to finalize the changes made using the /xfire (on|off) command. Note: There may be some delay as the Xfire servers are updated. This only affects the live game.
- %t will now work in general chat.
- Added camera snapback functionality to the third person camera view. With this function enabled, while the character is moving, the player can rotate the camera around, it will automatically snap back to its original state. This feature has three adjustable settings: low, medium, and high. This feature is on by default and can be turned on and off by visiting the in-game options menu or by using the /snapback (off|on) command.
- Players may designate a specific camera view to snap back to with the /setcamera command. This view can also be reset with the /resetcamera command.
USER INTERFACE NOTES
With this version, we have begun working on revamping Camelot’s User Interface (UI). Since most of our work is currently behind the scenes, in the meantime we would like to present our players with some artistic changes. We hope that you will enjoy these changes and the revamp changes coming in the future.
As we are transitioning to the new icons, please be aware that we are currently working on widget visibility and bugs with missing icons, blank icons, and/or missing widgets. These issues do not need to be reported for 1.89a.
- The Atlantis interface skin has been given a new artistic look. All windows and UI elements for this skin have been updated for all game clients.
- The trial SI (Catacombs Engine) client now has access to the Atlantis User Interface.
- The Atlantis interface skin has been added to the SI (Catacombs engine) client. This skin is now the default skin for new installs of this client. Players using the SI client will now be able to choose between the Atlantis and Shrouded Isles interface skins, where previously they only had the Shrouded Isles skin.
- All style, spell, item, and ability icons have been graphically updated to be more colorful and detailed. The spell and style widget system has been retained for these icons.
- There no longer is code support for horizontal resize buttons.
Notes for Custom UI writers:
- Custom UI writers must convert any HorizontalResizeButtonDef and HorizontalResizeButtonTemplate which are defined into ButtonDef and ButtonTemplate respectively. The default UIs only use the HorizontalResizeButtonDef in the social window, which is specified in community_window.xml.
- Listbox headers can no longer use HorizontalResizeButtonTemplates.
- The HorizontalResizeButtonTemplates "generic_hr_button" and "listbox_hrbutton" specified in the styles.xml have been removed. The related HorizontalResizeImageTemplates "generic_hr_image_normal," "generic_hr_image_pressed," "generic_hr_image_normalhighlight," "generic_hr_image_disabled," and "listbox_header" were removed as well.
NEW FRONTIERS NOTES
- The Glacier Giant in the Midgard frontier is now resistant to charm spells.
CAMELOT CLASSIC WORLD NOTES
Quests - Albion
- Heart of Albion - Players on step 11 of this quest will now be directed to the correct location of Lady Nimue.
DARKNESS RISING WORLD NOTES
- Scouting the Gnolls - This Royal Expedition Task has been modified. The player must seek out an Outcast Gnoll Leader as opposed to Outcast Gnoll Scruffs. Players on this task need to only slay one leader now as opposed to a number of scruffs.
Quelle: http://www.camelotherald.com/more/3031.shtml _________________ JaranJaramJalax |
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Jaran Gildenmitglied
Anmeldungsdatum: 26.02.2007 Beiträge: 48
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Verfasst am: 11.05.2007, 07:37 Titel: |
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Dark Age of Camelot
Test Version 1.89b Release Notes
Suppression and Trials of Atlantis
April 26, 2007
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This version begins a series of major adjustment to Trials of Atlantis to reduce player frustration and make the entire experience user friendly. To start, all Master Level and artifact encounters except those in Celestius can now be completed with a single group (Battlegroup credit has not been removed from any encounter that already granted it) and Celestius encounters will now only require two groups to complete.
Djinn stones and other teleportation methods have been added to many locations that were previously considered extremely difficult and time-consuming to reach, particularly with a single group. Later versions will include further adjustments, such as to the accessibility of commonly sought-after loot from these encounters.
NEW THINGS AND BUG FIXES
- Characters who are attacked by stealthed archers will now target the attacking archer, if the attacked player does not already have a target.
- Pets will no longer continue to attack a character after the character has stealthed.
- Pets will no longer "randomly" change to passive mode. This was caused by recent changes to the stealth system to remove a character from the monster's aggro list when the player has stealthed.
- The camera snapback speeds have been adjusted and the camera will now only snapback horizontally. Note: Players can toggle the snapback feature off and on with the /snapback (off|on) command.
- Players who hold both mouse buttons down at once will now move forward.
- The in-game /help menu has been updated.
USER INTERFACE NOTES
- The ability Dirty Tricks now has an icon.
- The ability Flurry now has an icon.
- The ability Triple Wield now has an icon.
- Trials of Atlantis Master Level and encounter bounty items no longer have a blank icon.
CLASS CHANGES AND FIXES
General
- A new line of Direct Damage (DD) spells has been added to Midgard’s Suppression baseline.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
4 Spirit Burden Enemy 2.6/0/0s 1500 range 13 (Spirit) 3
6 Spirit Curse Enemy 2.6/0/0s 1500 range 21 (Spirit) 4
9 Spirit Oppression Enemy 2.6/0/0s 1500 range 29 (Spirit) 5
12 Spirit Burial Enemy 2.6/0/0s 1500 range 37 (Spirit) 6
16 Soul Burden Enemy 2.6/0/0s 1500 range 49 (Spirit) 8
21 Soul Curse Enemy 2.6/0/0s 1500 range 64 (Spirit) 10
27 Soul Oppression Enemy 2.6/0/0s 1500 range 85 (Spirit) 14
34 Soul Burial Enemy 2.6/0/0s 1500 range 108 (Spirit) 19
43 Doom of Spirits Enemy 2.6/0/0s 1500 range 136 (Spirit) 23
48 Death of Souls Enemy 2.6/0/0s 1500 range 179 (Spirit) 30
- Two spells were removed from the baseline suppression line in order to make room for the DD spells.
4 Lesser Magic Shield
8 Disperse Strength
- The level 6 root spell, Diffuse Movement, in Midgard’s Suppression baseline has been moved to level 8.
CAMELOT CLASSIC WORLD NOTES
General - Albion
- Various structure and texture updates have been made in the Camelot Hills zone.
TRIALS OF ATLANTIS WORLD NOTES
Since the rediscovery of the planes of Atlantis, scholars have noticed that much of the magic of Atlantis has been weakening steadily. The scholars suspect that this has been an ongoing process for many years, long before the realms received their invitations to participate in the trials. Signs are beginning to show that the more powerful creatures of the planes are being directly affected by this and heroes attempting to complete the trials have found them to be much less difficult lately.
Even more fortuitous to the common adventurer has been the sudden appearance of new Djinn Stones across the lands. The Djinn bound to them seem to be a bit different somehow than others of their kind, but they appear just as willing to obey the ancient commands of their long dead Atlantean masters and provide magical transport those completing the trials. Coincidentally, friendly Tritons have even shown up in the Temple of Twilight offering magical transport around its underwater tunnels. An effort to find similar behavior among other Tritons has not yielded any positive results.
Encounters - General
- Several encounters have been made less difficult by adjusting spawn numbers, monster levels, and hit points. These encounters are listed below, specified by region.
Aerus Encounters
- Monsters involved in the following Master Level encounters have had their levels reduced: 8.1, 8.2, 8.3, 8.6, 8.8, 8.10, 9.1, 9.2, 9.3, 9.4, 9.5, 9.6, and 9.10.
- Monsters involved in the following artifact encounters have had their levels reduced: Braggart's Bow, Flamedancer's Boots, Foppish Sleeves, Guard of Valor, Jacina's Sash, and Shield of Khaos.
- The sons of Creon for ML 8.5 have gotten much braver over the years and are now willing to fight their own battles when danger is about (they can now be single-pulled).
- The search for Agne's Torso for ML 8.7 among the self-maintaining statue should no longer be so lengthy.
- The Generator Operator's walk has slowed down to more of a crawl (during ML 9.10).
- Eramai has decided to stop asking for music boxes as he's already collected quite a large pile of them. The Cloudsong pre-quest is no longer necessary to get encounter credit for the artifact and will no longer be offered by Destin.
- New Djinn Stones can be found near the following encounters: 9.1 (at the entrance), 9.3, 9.4, 9.5, and 9.6
- The one-way Djinn Stones near the following encounters can now be ported to: 8.10 and 9.10
Oceanus Encounters
- Monsters involved with the following Master Level (ML) encounters have had their levels reduced: 2.9, 3.2, 3.4, 3.5, 3.8, and 3.10.
- Monsters involved with the following artifact encounters have had their levels reduced: Arms of the Winds, Atlantis Tablet, Bracelet of Zo'arkat, Ceremonial Bracers, Crown of Zahur, and Night's Shroud Bracelet.
- The gorgon Casta (for ML 3.3), will no longer cast her Area-Effect (AE) bolt. Her necklace has also become more fragile and prone to breaking in combat.
- The amount of immature and Bonerending Barracudas that spawn for ML 3.6 has been reduced.
- The length of Medusa's stun has been greatly reduced. The damage done by the associated Damage-Over-Time (DOT) spell has also been reduced.
- Ki'atra and the Nervous Ketos (Uilani) have disappeared as the magic holding them to the planes has faded. Coincidentally, the door to the sunken ship Kythera resides in (for the Night's Shroud Bracelet) is no longer locked. Players may now simply enter the ship to combat her.
- Sadri the Traitor (for Traitor's Dagger) may now only be found near Traldor's Temple and will no longer run away to other locations.
- New Djinn Stones can be found near the following Master Level encounters: 3.1, 3.2, 3.3, 3.4, 3.5, and 3.9
- Players may now port to the Djinn Stones near the following encounters: 1.10, 2.8, and 2.10. Note: Previously these Djinn stones were designated as one-way return teleport only.
- The Triton Altruists can now be found near the following encounters: 3.6, 3.7, 3.8, and 3.9.
Stygia Encounters
- Monsters involved in the following Master Level encounters have had their levels reduced: 4.5, 4.6. 4.8, 4.9, 4.10, 5.2, and 5.10.
- Monsters involved in the following artifact encounters have had their levels reduced: Crocodile's Tooth Dagger, Golden Spear, and Stone of Atlantis.
- The Echo of Duamutef for ML 5.2 will no longer split as often.
- Ammut (ML 5.10) will no longer summon as many Esenitu Au-mets, Zeperu Au-mets, or Summoned Black Crocodiles.
- A new Djinn Stone can be found near the entrance inside the Halls of Ma'ati.
- Players may now port to the Djinn Stones in the Land of Atum near the entrance to the Halls of Ma'ati and within the Halls of Ma'ati near Ammut. Note: Previously these Djinn stones were designated as one-way return teleport only.
Volcanus Encounters
- Monsters involved in the following Master Level encounters have had their levels reduced: 6.3, 6.6, 6.7, 6.8, 6.9, 6.10, 7.7, 7.8, and 7.10.
- Monsters involved in the following artifact encounters have had their levels reduced: Battler, Bruiser, Erinys Charm, and Tartaros' Gift.
- After constantly being ignored and never allowed to fight intruders, Vazul's Master Trapsmith has removed the fire traps from around the gates of Vazul's Fortress (for 7.9) in protest.
- The endurance challenges (MLs 7.3, 7.4, 7.5, and 7.6) now only require 5 minutes of survival instead of 10.
- Typhon (7.10) will now become vulnerable for a longer period of time after his essence has been hit.
- The monster Battler will no longer gain as many levels by killing players.
- The true Bruiser will now periodically send an emote to players standing nearby, making it much easier to find.
- New Djinn Stones can be found near the following encounters: 6.3, 6.7, 6.9, and in the southwest and northeast Mediator rooms.
- Players may now port to the Djinn Stones near the following encounters: 6.10, 7.8, and 7.10. Note: Previously these Djinn stones were designated as one-way return teleport only.
Celestius Encounters
- All Celestius encounter monsters have had their levels reduced.
- Leo will no longer split as often.
CATACOMBS WORLD NOTES
Quests - Midgard
- Into the Crypt - Journal entries for this quest will now properly reference the player's destination as the Deadlands.
Quelle: http://www.camelotherald.com/more/3041.shtml _________________ JaranJaramJalax |
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Jaran Gildenmitglied
Anmeldungsdatum: 26.02.2007 Beiträge: 48
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Verfasst am: 11.05.2007, 07:38 Titel: |
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Dark Age of Camelot
Test Version 1.89c Release Notes
User Interface and Encounter Changes
May 3, 2007
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NEW THINGS AND BUG FIXES
- (Pendragon Only) Some Trials of Atlantis encounters, adjusted in the previous patch, have been further reduced in difficulty based on testing feedback.
- The Trials of Atlantis zones have been clustered.
CLASS CHANGES AND FIXES
General
- All spells with less than 1000 range in the Minstrel’s Instruments spec, Bard’s Music spec and Skald’s Battlesongs spec have been increased to 1000 range.
- A new line of group waterbreathing buffs have been added to the Minstrel’s Instruments spec, Bard’s Music spec and Skald’s Battlesongs spec.
Bards
- A new level 50 Direct Damage (DD) shout has been added to the Bard’s Music spec line.
Bonedancers
- The Bonedancer Suppression spec commander (level 40 spell) now has the keyword [suppress] in their dialog. This keyword will allow the caster to set them to cast a spirit debuff/dd instead of a lifetap. They keyword [drain] can be used to switch this back to the lifetap.
Healers
- The run speed line of buff chants in the Healer’s Augmentation spec line has been moved to their Pacification baseline.
Skalds
- The recast of the Skald’s “Compel Defeat” line of instant snares in the Battlesongs spec has been reduced to 20 seconds.
Spiritmasters
- The Spiritmaster’s line of resist debuffs in the Darkness spec line have had their durations reduced. Body and energy debuffs are now 15 seconds to match similar debuffs in other realms. The Spirit resist debuff is now 8 seconds, to match other castable resist debuffs that allow a class to debuff its own damage.
USER INTERFACE CHANGES
New Icons
- Many of the new icons have been adjusted to tone down the brightness and increase the clarity of the icon images.
- Icon borders are now thicker in order to help distinguish spell/ability level or type.
- Widgets have been adjusted to be more visible for style icons.
- Fixed an issue where the following icons were missing: Metal Guard, Release (pet command), Dirty Tricks, Flurry, and Triple Wield.
- The icons for Taunting Shout, Bolstering Roar, Climbing Spikes, Rampage and Fury will now gray out after being used.
- Many missing widget bugs with both spells and styles have been fixed.
- As of this patch we have completed full integration of the new icons and we welcome any bug reports for icon issues.
Key Bindings
- The MMO (MM) default key binding has been changed. The key bindings for this default are now more representative of the default settings of most other RPG MMOs.
- Please note that the change to the default key binding will not affect the any key bindings already set.
CAMELOT CLASSIC WORLD NOTES
General
- Fixed an issue where one of the water planes in Avalon Marsh did not quite reach the shore causing a gap in swamp graphics.
Items
- The Brimstone Shields of Chaos can now be dyed with enamels.
- The Staff of the Adept guild gift has had its Quickness bonus changed to Constitution bonus to match the other staves in that line.
Monsters
- All white werewolf models have received an art update.
- The Scaled Varg models have received an art update.
Note: Catacombs client and above.
SHROUDED ISLES WORLD NOTES
Dungeons
- Fixed a visible seam in the floor in Iarnvidur.
- New pathing has been loaded for Iarnvidur.
TRIALS OF ATLANTIS WORLD NOTES
Reports are now coming in that many monsters previously slain for valuable loot seem to have been robbed! The best armor, weapons, jewelry can no longer be found on the vast majority of beasts that previously carried them. The only major exception seems to be Celestius whose powerful denizens have kept a more wary eye on their belongings.
Worse yet, strange elementals and powerful djinn calling themselves Afrit are springing up everywhere across the planes of Atlantis. Those adventurers who have done battle with both claim that these seem to be the culprits for the mass larceny. These new Afrits seem immune to the ancient laws that affect the djinn and are only interested in treasure. Scholars who have been studying the phenomena have come to the conclusion that because the Afrit could not be bound, the Atlanteans must have banished them to the far corners of the planes long ago. With the waning of Atlantean magic, their prison has broken with disastrous consequences for all of the planes' other denizens.
Encounters - General
- All Named loot has been transferred from the Master Level and artifact encounters that previously carried them to new encounters involving the Afritti. This does not include Celestius.
- The new encounters come in three tiers designed for different numbers of players: solo/duo, small group, and full group. Each tier drops loot from Master Level and artifact encounters that previously required a similar number of players to complete. The first two tiers also present opportunities to gain better loot if the player is really good or bring more friends than necessary for the main encounter.
- The first tier of encounters, designed for solo players or duos (depending on class), are the elementals:
Ooze Elemental - Made of earth and water, breaks apart into smaller oozes as it is damaged.
Dust Elemental - Made of earth and air, casts a powerful Debuff that causes both Nearsight and a chance to fumble.
Magma Elemental - Made of earth and fire, moves slowly, but pummels its opponents with both melee and fire spells.
Storm Elemental - Made of water and air, pulses a dangerous electrical storm around it.
Steam Elemental - Made of water and fire, those who approach will find themselves burned.
Smoke Elemental - Made of fire and air, shy but dangerous, its hazardous fumes make breathing difficult.
- Kill the weakened Afritti that made up the elemental for the possibility of additional rewards.
- The second tier, designed for small groups (3-6 players), is made up of the basic Afrit. Though he worked hard to steal his precious loot, he's not afraid to use it as a weapon if threatened, albeit not necessarily in the way players might expect.
- Kill the confused Afrit that is accidentally pulled into the battle for the possibility of additional rewards.
- The third tier, designed for full groups, is the Master Afrit. He waits safely outside the trial planes, using his bound servants to fight and steal for him. Those who kill his servants must face his wrath.
- Each of the new encounters can be found scattered across the outdoor zones of Atlantis. Note that camping the same spot one is found in isn't generally the best idea, as they may not always show themselves in the same place.
Stygia Encounters
- Master Level 4.2
The boss monster, 'Seti the Pharaoh', has been adjusted in level and hit points.
Seti's minions, 'Setian Chaos Priests' and 'Setian Thunder Troopers' have had their levels and spawn rates decreased.
Seti will no longer call for assistance from his courtyard minions.
If the main fortress is attacked directly without taking out the camps and forts, the number of reinforcements sent to aid the main fortress has been cut dramatically and the time between reinforcement waves has been increased.
Item Notes
- The Guard of Valor items will no longer cause an archer's arrow damage type buffs to become finite. This fixes an issue where if an archer class used one of the arrow damage type buffs while wearing the Guard of Valor, the buff would be given a 43 minute timer, instead of lasting until changed by the archer.
DARKNESS RISING WORLD NOTES
- (Partisan Politics) - All Blodfelag Partisan mobs in west svealand will now count properly for the goals of this quest.
PVP SERVER
- Fixed the interior postern door on the central keeps so that it operates properly on the PVP ruleset.
Quelle: http://www.camelotherald.com/more/3051.shtml _________________ JaranJaramJalax |
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Jaran Gildenmitglied
Anmeldungsdatum: 26.02.2007 Beiträge: 48
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Verfasst am: 11.05.2007, 07:39 Titel: |
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Dark Age of Camelot
Test Version 1.89d Release Notes
Character Customization and Sound Updates
May 10, 2007
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NEW THINGS AND BUG FIXES
- Players can now customize their characters at any time using the Customize button on the character selection screen.
- In addition to modifying a character’s face, players may now modify starting stats. By default, after selecting Customize, a player will be presented with the character’s attributes as currently set. A new option has been added on the left side of the screen to reset these points. Players can re-allocate these points as they see fit, at any time. Players will then be able to move on to customizing the appearance of a character’s face, hair and height.
SOUND INTEGRATION
- With this version, there have been updates to existing sounds within the game. While we are focusing mainly on spell sounds, there will also be updates outside of that scope. Version 1.89d introduces only a few of the updated spell sounds while a later version will include a great many more.
- Lutes, flutes and drums have received a sound upgrade.
- Crafting failure, success, and masterpiece creation have received a sound upgrade.
- The sound which plays when a character is praying at their grave has been updated.
- The Berserker and Hero shapeshifting (Stag and Vendo form) sounds have been updated.
CLASS CHANGES AND FIXES
Archery
- Based on community and team lead feedback, we have re-evaluated and significantly reduced the miss rates of archery abilities. However, in order to maintain the integrity of the base DPS formula for archery, we will also be reducing the damage of archery abilities. Players should notice little, if any, change in the damage over time of these abilities once this change is made to Pendragon tomorrow morning (May 18th).
- A 10 second damage mitigation timer has been added to Critical Shot that will now reduce damage from all critical and power shots, from all archers, by 50% for the duration of the timer. This timer affects only the target, thus allowing the archer to change targets and still cause full damage to any target on which the damage mitigation timer is not active. During the last 5 seconds, damage will increase for each second up to full damage.
Mauler
- The Demand of Perfection line of casting time increases will no longer interrupt other players.
CAMELOT CLASSIC WORLD NOTES
General
- Fixed an issue in Lyonesse where the water planes were mismatched. The water in this zone is now all one color and transparent.
Midgard Monsters
- The graphical issue with Champion Niel's face has been corrected.
Item Notes
- The treasure drops, Drevaul's Guard and Drevaul's Skewere will now be assigned the proper material type when dropped.
- A number of monster's treasure indexes have been adjusted to make the level of the drops match the level of monster involved.
TRIALS OF ATLANTIS WORLD NOTES
Encounters - General
- The Steam Elemental will no longer give errors saying it is not visible when it plainly is.
- The Weakened Afrits now move a bit slower and have a slightly increased chance of dropping loot.
- The basic Afrit and Master Afrit are now much taller to help differentiate them from the Jannis.
- The basic Afrit will no longer be so easily interrupted while throwing weapons at players.
- The Bound Atlanteans can no longer be pulled far away from their Master Afrit.
Quelle: http://www.camelotherald.com/more/3061.shtml _________________ JaranJaramJalax |
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Jaran Gildenmitglied
Anmeldungsdatum: 26.02.2007 Beiträge: 48
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Verfasst am: 21.05.2007, 15:26 Titel: |
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Dark Age of Camelot
Test Version 1.89e Release Notes
Class and Mythirian Adjustments
May 17, 2007
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NEW THINGS AND BUG FIXES
- When an archer misses a shot on a character who is stealthed, the stealthed target will remain stealthed.
- Archers will now always see 'miss' messages.
- Players will now receive messages when their pets use archery skills.
- Bows now lose condition based on archery hits.
- When an archer uses a Critical Shot against someone with Critical Shot Immunity, they will receive the correct message: “The target has a momentarily increased resistance to archery shots. You do less damage!"
- The player's camera will now take the shortest path while snapping back to the set camera position.
- The double mouse move forward can now be changed by the user through Options at the Character Selection screen and also in-game in the /keyboard interface.
- Facial Morphs, the feature which players use to customize their character's face, can now be turned off, on, or turned on only for your character. This can be adjusted in-game under Options or by the slash command /showmorphs. This new feature will improve performance when set to none or self. The default setting is all on.
SOUND INTEGRATION
- With this version we have focused on updating many of the existing spell sounds in the game. All classes will notice updates to various spell sounds in their spell lines.
CLASS CHANGES AND FIXES
General
- Power costs, casting times, and heal values for all Heal Over Time (HoT) and Regeneration spells on the Valkyrie, Mauler, Warden, Vampiir and Friar have been adjusted. Specific tabled information may be found under the specific class sections below.
- Miss rates of bolt spells on the Eldritch, Wizard, Runemaster and Shaman Classes have been greatly reduced.
Friars - Rejuvination
Healing Over Time
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
24 Blessed Encouragement Group 3.0/15s/0s 2000 range 40 35
34 Holy Encouragement Group 3.0/15s/0s 2000 range 50 45
44 Divine Encouragement Group 3.0/15s/0s 2000 range 60 55
Heretics
- Instant cast spell lines "Incinerating Embers" and "Fiery Stranglehold" in the Rejuvenation Spec line have had their movement restriction removed. They will now be castable on the move.
- The "Reanimate Corpse" Monster Resurrection spell in the Rejuvenation spec line has been reduced in duration. It will now have a duration of 20 seconds, reduced from 45 seconds. The DoT produced from the spell should have a frequency of 6 seconds with a 12 second duration, reduced from 4 second frequency and 24 second duration.
Maulers - Aura Manipulation
- Buff (Health Regeneration, Group)
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
28 Gift of Nethuni Group 3.0s/15s/30s 2000 range 40 35
38 Grace of Nethuni Group 3.0s/15s/30s 2000 range 50 45
48 Blessing of Nethuni Group 3.0s/15s/30s 2000 range 60 55
- Heal Over Time (Group)
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
24 Nethuni's Refreshing Waters Group 3.0s/15s/30s 2000 range 40 35
34 Nethuni's Recuperating Waters Group 3.0s/15s/30s 2000 range 50 45
44 Nethuni's Renewing Waters Group 3.0s/15s/30s 2000 range 60 55
Runemasters
- The casting time of the Runemaster's Token of Destruction line of baseline Direct Damage (DD) spells has been reduced from 3.0 to 2.6 seconds to match other baseline DDs in the game.
Savage
- The duration of all Savagery self buffs has been increased from 15 seconds to 30 seconds.
Valkyries - Mending
- Buff (Health Regeneration)
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
30 Odin's Greater Antidote Friend 0s/10s/10s 2000 range 65 45
35 Odin's Greater Medicant Friend 0s/10s/10s 2000 range 75 55
40 Odin's Greater Cure Friend 0s/10s/10s 2000 range 85 65
45 Odin's Greater Elixir Friend 0s/10s/10s 2000 range 95 75
- Heal Over Time
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
5 Odin's Antidote Friend 0s/10s/10s 2000 range 10 10
10 Odin's Medicant Friend 0s/10s/10s 2000 range 20 20
15 Odin's Cure Friend 0s/10s/10s 2000 range 30 30
20 Odin's Elixir Friend 0s/10s/10s 2000 range 40 40
- Buff (Health Regeneration, Group)
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
32 Valkyrie's Aid Group 3.0s/15s/0s 2000 range 25 25
37 Valkyrie's Alleviation Group 3.0s/15s/0s 2000 range 35 35
42 Valkyrie's Redress Group 3.0s/15s/0s 2000 range 45 45
47 Valkyrie's Remedy Group 3.0s/15s/0s 2000 range 55 55
- Heal Over Time (Group)
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
7 Shieldmaiden's Aid Group 3.0s/15s/0s 2000 range 10 10
12 Shieldmaiden's Alleviation Group 3.0s/15s/0s 2000 range 20 20
17 Shieldmaiden's Redress Group 3.0s/15s/0s 2000 range 30 30
22 Shieldmaiden's Remedy Group 3.0s/15s/0s 2000 range 40 40
Vampiirs - Shadow Mastery
Level Name Target Cast/Duration/Recast Effect Cost
4 Recuperation Self 3s/15s/15s 15 6
15 Restoration Self 3s/15s/15s 25 14
21 Renewal Self 3s/15s/15s 45 20
38 Regeneration Self 3s/15s/15s 90 40
46 Greater Regeneration Self 3s/15s/15s 150 60
Wardens - Regrowth
- Heal Over Time (Group)
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
24 Nature's Exhilaration Group 3.0s/15s/30s 2000 range 40 35
34 Nature's Uplift Group 3.0s/15s/30s 2000 range 50 45
44 Nature's Invigoration Group 3.0s/15s/30s 2000 range 60 55
TRIALS OF ATLANTIS WORLD NOTES
Encounters - General
- All Master Level and artifact encounters now have an average respawn time of 10 minutes (the only exception being Celestius, which now has an average respawn time of 20 minutes).
- All Master Level and artifact encounter monsters will now drop their normal loot again if someone in the group killing them needs credit for the encounter. If no one in the group needs credit, they will function as they do currently on Pendragon, not dropping any significant loot.
- The chance of receiving no loot at all from the new encounters has been slightly reduced.
Aerus Encounters
- The 'Avriel controller' monsters have been adjusted so they will no longer register as 'Not in view'.
LABYRINTH WORLD NOTES
Mythirian Items
- The Physical Defense Mythirian items now display correctly in the Attributes Window and the Bonuses Window.
- The Mythirians which grant bonus to coins looted, will now function correctly when the Mythirian is equipped by a player who is not the group leader. However, only the group leader will receive a message that a bonus has been awarded.
- Mythirians that grant players an increase in Damage Per Second (DPS) will now fuction correctly.
- The Augmented Insightful Mythirians now correctly increases the player’s Acuity cap.
- The Ektaktos Mythirians, when equipped, no longer require players to re-equip them when traveling between zones or when logging in and out of the game.
FOUNDATIONS NOTES
- Hasteners in housing no longer require that a player purchase a music ticket and hands it to them. They will now cast 'Speed of the Realm' on the player when the player interacts with the hasteners. This includes both personal house hookpoint hasteners and the hasteners found around housing as NPCs.
Quelle: http://www.camelotherald.com/more/3070.shtml _________________ JaranJaramJalax |
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